Ekona wrote:So daft question then, are you any good at SF2/3/4/5? I don't necessarily mean like ninja warrior good, but can you do all the super/hyper combos and the fancy stuff?
I'm okay with pretty much any move from circa SF2T, but all these supers and hypers and whatevers are totally beyond me. I've never pulled on off (fnar) in anything other than a pure practice match.
Hmm, well I can't really put together combos all that much unless they're chains or target combos where you literally push light attack, medium attack, heavy attack in succession and that's an automatic combo (Ibuki in Street Fighter IV has this, for example)... but I can familiarise myself with special moves and super/ultra combos fairly easily and with something like SFIV I at least know the fundamentals of each character so I can enjoy casual matches using random select
In the case of SFIII I remember that I was playing on a dodgy modded Xbox with a DVD drive that chewed up discs, so I ripped Street Fighter: Anniversary Collection to the hard drive whilst the disc was still in good shape, and consequently SFIII was one of the only things I played until I picked up a 360. Being a modded box I couldn't play online so I just had fun trying out the various characters (SFIII's cast of characters is actually hugely different to SFII or IV but again, I can familiarise myself with the basic special moves and supers to a point where I can have fun with a variety of characters). When SFIV came around I went from playing it on and off in between other games, to playing it much more when Super came out and having some decent win streaks in ranked matches, to losing a lot and deciding to play for fun again, going into casual lobbies rather than ranked battles. So yeah, I'm not all that good but I have a lot of fun playing.
Even so, SFIV actually does a few good things to get people into the game; there are "trials" that teach you the motions for a few special moves, through to supers and ultras and increasingly complex combos (that I have trouble doing myself), so it caters for a variety of skill levels. I think the main reason I stick with it is because human competition is so unpredictable; you're trying to anticipate several moves ahead and get in the other guy's head and so you have people comparing it to hyperspeed chess I think if I only had offline play available I might have moved on to a different game.